#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "TwoFacetDynamicIcon.h" #include "TriFacetDynamicIcon.generated.h" class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class FSD_API UTriFacetDynamicIcon : public UTwoFacetDynamicIcon { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary3Tint1; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary3Tint2; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Primary3Texture; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary3Texture_BasePoint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary3Texture_Contrast; public: UTriFacetDynamicIcon(); };