27 lines
873 B
C++
Executable file
27 lines
873 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimInstanceProxy.h"
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#include "TestAnimInstanceProxy.generated.h"
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USTRUCT(BlueprintType)
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struct FTestAnimInstanceProxy : public FAnimInstanceProxy {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsAlive;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float RandomStartPosition;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float Speed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool IsMoving;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float WalkCyclePlayRate;
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FSD_API FTestAnimInstanceProxy();
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};
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