DRG-Femboy-Voice/Source/FSD/Public/TestAnimInstanceProxy.h
2025-04-15 12:39:31 -07:00

27 lines
873 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Animation/AnimInstanceProxy.h"
#include "TestAnimInstanceProxy.generated.h"
USTRUCT(BlueprintType)
struct FTestAnimInstanceProxy : public FAnimInstanceProxy {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsAlive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float RandomStartPosition;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float Speed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsMoving;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float WalkCyclePlayRate;
FSD_API FTestAnimInstanceProxy();
};