#pragma once #include "CoreMinimal.h" #include "Animation/AnimInstanceProxy.h" #include "TestAnimInstanceProxy.generated.h" USTRUCT(BlueprintType) struct FTestAnimInstanceProxy : public FAnimInstanceProxy { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsAlive; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float RandomStartPosition; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float Speed; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsMoving; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float WalkCyclePlayRate; FSD_API FTestAnimInstanceProxy(); };