DRG-Femboy-Voice/Source/FSD/Public/TerrainPlacementDebugItem.h
2025-04-15 12:39:31 -07:00

33 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "DebrisCapsule.h"
#include "EDebrisColliderType.h"
#include "TerrainPlacementBox.h"
#include "TerrainPlacementDebugItem.generated.h"
USTRUCT(BlueprintType)
struct FTerrainPlacementDebugItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FTerrainPlacementBox> TerrainCheckers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool BoxGood;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool CapsuleGood;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EDebrisColliderType CapsuleType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDebrisCapsule Capsule;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FTransform Transform;
FSD_API FTerrainPlacementDebugItem();
};