#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DebrisCapsule.h" #include "EDebrisColliderType.h" #include "TerrainPlacementBox.h" #include "TerrainPlacementDebugItem.generated.h" USTRUCT(BlueprintType) struct FTerrainPlacementDebugItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray TerrainCheckers; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool BoxGood; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool CapsuleGood; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) EDebrisColliderType CapsuleType; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FDebrisCapsule Capsule; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FTransform Transform; FSD_API FTerrainPlacementDebugItem(); };