26 lines
702 B
C++
Executable file
26 lines
702 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "DamageBonusBase.h"
|
|
#include "ETargetStateDamageBonusType.h"
|
|
#include "TargetStateDamageBonus.generated.h"
|
|
|
|
class UDamageClass;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew)
|
|
class UTargetStateDamageBonus : public UDamageBonusBase {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
ETargetStateDamageBonusType TargetState;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Bonus;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UDamageClass* DamageClass;
|
|
|
|
public:
|
|
UTargetStateDamageBonus();
|
|
};
|
|
|