DRG-Femboy-Voice/Source/FSD/Public/TargetStateDamageBonus.h
2025-04-15 12:39:31 -07:00

26 lines
702 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "ETargetStateDamageBonusType.h"
#include "TargetStateDamageBonus.generated.h"
class UDamageClass;
UCLASS(Blueprintable, EditInlineNew)
class UTargetStateDamageBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ETargetStateDamageBonusType TargetState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Bonus;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
public:
UTargetStateDamageBonus();
};