#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "ETargetStateDamageBonusType.h" #include "TargetStateDamageBonus.generated.h" class UDamageClass; UCLASS(Blueprintable, EditInlineNew) class UTargetStateDamageBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) ETargetStateDamageBonusType TargetState; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Bonus; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDamageClass* DamageClass; public: UTargetStateDamageBonus(); };