DRG-Femboy-Voice/Source/FSD/Public/StatChangeStatusEffectItem.h
2025-04-15 12:39:31 -07:00

25 lines
654 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "StatChangeStatusEffectItem.generated.h"
class UPawnStat;
UCLASS(Blueprintable, EditInlineNew)
class UStatChangeStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPawnStat* Stat;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StatChange;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AffectedByResistances;
public:
UStatChangeStatusEffectItem();
};