#pragma once #include "CoreMinimal.h" #include "StatusEffectItem.h" #include "StatChangeStatusEffectItem.generated.h" class UPawnStat; UCLASS(Blueprintable, EditInlineNew) class UStatChangeStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPawnStat* Stat; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float StatChange; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool AffectedByResistances; public: UStatChangeStatusEffectItem(); };