24 lines
654 B
C++
Executable file
24 lines
654 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "SpecialEvent.generated.h"
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class UMissionTemplate;
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class USpecialEventSpawner;
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UCLASS(Blueprintable)
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class FSD_API USpecialEvent : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Weight;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UMissionTemplate*> BannedMissions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USpecialEventSpawner* EventSpawner;
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USpecialEvent();
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};
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