#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "SpecialEvent.generated.h" class UMissionTemplate; class USpecialEventSpawner; UCLASS(Blueprintable) class FSD_API USpecialEvent : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Weight; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray BannedMissions; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USpecialEventSpawner* EventSpawner; USpecialEvent(); };