10 lines
318 B
C++
Executable file
10 lines
318 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Templates/SubclassOf.h"
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#include "SpawnActorDelegateDelegate.generated.h"
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class AActor;
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UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_DELEGATE_TwoParams(FSpawnActorDelegate, TSubclassOf<AActor>, Actor, const FTransform&, Transform);
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