#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Templates/SubclassOf.h" #include "SpawnActorDelegateDelegate.generated.h" class AActor; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_DELEGATE_TwoParams(FSpawnActorDelegate, TSubclassOf, Actor, const FTransform&, Transform);