26 lines
698 B
C++
Executable file
26 lines
698 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SimpleObjectInfoData.generated.h"
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class UDialogDataAsset;
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class UTexture2D;
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USTRUCT(BlueprintType)
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struct FSimpleObjectInfoData {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText InGameName;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText InGameDescription;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDialogDataAsset* LookAtShout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTexture2D* Icon;
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FSD_API FSimpleObjectInfoData();
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};
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