DRG-Femboy-Voice/Source/FSD/Public/SimpleObjectInfoData.h
2025-04-15 12:39:31 -07:00

26 lines
698 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "SimpleObjectInfoData.generated.h"
class UDialogDataAsset;
class UTexture2D;
USTRUCT(BlueprintType)
struct FSimpleObjectInfoData {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InGameName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InGameDescription;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDialogDataAsset* LookAtShout;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
FSD_API FSimpleObjectInfoData();
};