#pragma once #include "CoreMinimal.h" #include "SimpleObjectInfoData.generated.h" class UDialogDataAsset; class UTexture2D; USTRUCT(BlueprintType) struct FSimpleObjectInfoData { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText InGameName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText InGameDescription; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDialogDataAsset* LookAtShout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; FSD_API FSimpleObjectInfoData(); };