25 lines
777 B
C++
Executable file
25 lines
777 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "ShowroomSettings.generated.h"
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class AShowroomStage;
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class UCharacterShowroomController;
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class UEnemyShowroomController;
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UCLASS(Blueprintable)
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class UShowroomSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UEnemyShowroomController> EnemyShowroomController;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<UCharacterShowroomController> CharacterShowroomController;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AShowroomStage> CharacterStage;
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UShowroomSettings();
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};
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