#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "ShowroomSettings.generated.h" class AShowroomStage; class UCharacterShowroomController; class UEnemyShowroomController; UCLASS(Blueprintable) class UShowroomSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr EnemyShowroomController; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr CharacterShowroomController; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr CharacterStage; UShowroomSettings(); };