29 lines
844 B
C++
Executable file
29 lines
844 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "SpiderAnimInstance.h"
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#include "ShootingSpiderAnimInstance.generated.h"
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class AActor;
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UCLASS(Blueprintable, NonTransient)
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class UShootingSpiderAnimInstance : public USpiderAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float LookAtBlend;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool CheckCurve;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AActor> TargetActor;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector LookAtLocation;
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public:
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UShootingSpiderAnimInstance();
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};
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