DRG-Femboy-Voice/Source/FSD/Public/ShootingSpiderAnimInstance.h
2025-04-15 12:39:31 -07:00

29 lines
844 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "SpiderAnimInstance.h"
#include "ShootingSpiderAnimInstance.generated.h"
class AActor;
UCLASS(Blueprintable, NonTransient)
class UShootingSpiderAnimInstance : public USpiderAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float LookAtBlend;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CheckCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<AActor> TargetActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector LookAtLocation;
public:
UShootingSpiderAnimInstance();
};