#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SpiderAnimInstance.h" #include "ShootingSpiderAnimInstance.generated.h" class AActor; UCLASS(Blueprintable, NonTransient) class UShootingSpiderAnimInstance : public USpiderAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float LookAtBlend; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CheckCurve; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TWeakObjectPtr TargetActor; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector LookAtLocation; public: UShootingSpiderAnimInstance(); };