DRG-Femboy-Voice/Source/FSD/Public/SchematicSave.h
2025-04-15 12:39:31 -07:00

29 lines
827 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "SchematicSave.generated.h"
USTRUCT(BlueprintType)
struct FSchematicSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid PendingReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bFirstSchematicMessageShown;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> ForgedSchematics;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> OwnedSchematics;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 SkinFixupCounter;
public:
FSD_API FSchematicSave();
};