#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "SchematicSave.generated.h" USTRUCT(BlueprintType) struct FSchematicSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid PendingReward; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bFirstSchematicMessageShown; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ForgedSchematics; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray OwnedSchematics; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 SkinFixupCounter; public: FSD_API FSchematicSave(); };