33 lines
997 B
C++
Executable file
33 lines
997 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "RoomLinePoint.h"
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#include "RoomLine.generated.h"
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class UFloodFillSettings;
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USTRUCT(BlueprintType)
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struct FRoomLine {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFloodFillSettings* WallNoiseOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFloodFillSettings* CeilingNoiseOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UFloodFillSettings* FloorNoiseOverride;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseDetailNoise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FRoomLinePoint> Points;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FVector> RightVectors;
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FSD_API FRoomLine();
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};
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