#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "RoomLinePoint.h" #include "RoomLine.generated.h" class UFloodFillSettings; USTRUCT(BlueprintType) struct FRoomLine { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* WallNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* CeilingNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UFloodFillSettings* FloorNoiseOverride; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UseDetailNoise; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Points; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray RightVectors; FSD_API FRoomLine(); };