DRG-Femboy-Voice/Source/FSD/Public/RoomItem.h
2025-04-15 12:39:31 -07:00

25 lines
633 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Rotator_NoQuantize.h"
#include "Templates/SubclassOf.h"
#include "RoomItem.generated.h"
class AActor;
USTRUCT(BlueprintType)
struct FRoomItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> Spawnable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector Location;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRotator_NoQuantize Rotation;
FSD_API FRoomItem();
};