#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Rotator_NoQuantize.h" #include "Templates/SubclassOf.h" #include "RoomItem.generated.h" class AActor; USTRUCT(BlueprintType) struct FRoomItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf Spawnable; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector Location; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FRotator_NoQuantize Rotation; FSD_API FRoomItem(); };