29 lines
875 B
C++
Executable file
29 lines
875 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "RewardTexts.generated.h"
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USTRUCT(BlueprintType)
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struct FRewardTexts {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText PrimaryObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText SecondaryObjective;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText CountPrimaryObjectives;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText CountSecondaryObjectives;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText MineralsMinedByTeam;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FText HostilesKilled;
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FSD_API FRewardTexts();
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};
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