DRG-Femboy-Voice/Source/FSD/Public/RewardTexts.h
2025-04-15 12:39:31 -07:00

29 lines
875 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "RewardTexts.generated.h"
USTRUCT(BlueprintType)
struct FRewardTexts {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText PrimaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText SecondaryObjective;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CountPrimaryObjectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText CountSecondaryObjectives;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText MineralsMinedByTeam;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText HostilesKilled;
FSD_API FRewardTexts();
};