#pragma once #include "CoreMinimal.h" #include "RewardTexts.generated.h" USTRUCT(BlueprintType) struct FRewardTexts { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText PrimaryObjective; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText SecondaryObjective; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText CountPrimaryObjectives; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText CountSecondaryObjectives; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText MineralsMinedByTeam; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText HostilesKilled; FSD_API FRewardTexts(); };