DRG-Femboy-Voice/Source/FSD/Public/ResourcesSave.h
2025-04-15 12:39:31 -07:00

22 lines
512 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ResourcesSave.generated.h"
class UResourceData;
USTRUCT(BlueprintType)
struct FResourcesSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, float> OwnedResources;
private:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UResourceData*, float> Resources;
public:
FSD_API FResourcesSave();
};