#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ResourcesSave.generated.h" class UResourceData; USTRUCT(BlueprintType) struct FResourcesSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap OwnedResources; private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap Resources; public: FSD_API FResourcesSave(); };