26 lines
662 B
C++
Executable file
26 lines
662 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameplayTagContainer.h"
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#include "GenerationItem.h"
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#include "RandomSubRoomItem.generated.h"
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class URoomGeneratorGroup;
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UCLASS(Blueprintable)
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class ARandomSubRoomItem : public AGenerationItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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URoomGeneratorGroup* RoomGroup;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGameplayTagQuery tagQuery;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Layer;
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public:
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ARandomSubRoomItem();
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};
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