#pragma once #include "CoreMinimal.h" #include "GameplayTagContainer.h" #include "GenerationItem.h" #include "RandomSubRoomItem.generated.h" class URoomGeneratorGroup; UCLASS(Blueprintable) class ARandomSubRoomItem : public AGenerationItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) URoomGeneratorGroup* RoomGroup; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGameplayTagQuery tagQuery; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Layer; public: ARandomSubRoomItem(); };