DRG-Femboy-Voice/Source/FSD/Public/PushDynamicStatusEffectDamageBonus.h
2025-04-15 12:39:31 -07:00

26 lines
761 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "DamageBonusBase.h"
#include "Templates/SubclassOf.h"
#include "PushDynamicStatusEffectDamageBonus.generated.h"
class UStatusEffect;
UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew)
class UPushDynamicStatusEffectDamageBonus : public UDamageBonusBase {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UStatusEffect> BaseSTE;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UStatusEffect* StatusEffect;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Chance;
public:
UPushDynamicStatusEffectDamageBonus();
};