26 lines
761 B
C++
Executable file
26 lines
761 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "DamageBonusBase.h"
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#include "Templates/SubclassOf.h"
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#include "PushDynamicStatusEffectDamageBonus.generated.h"
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class UStatusEffect;
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UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew)
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class UPushDynamicStatusEffectDamageBonus : public UDamageBonusBase {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UStatusEffect> BaseSTE;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UStatusEffect* StatusEffect;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Chance;
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public:
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UPushDynamicStatusEffectDamageBonus();
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};
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