#pragma once #include "CoreMinimal.h" #include "DamageBonusBase.h" #include "Templates/SubclassOf.h" #include "PushDynamicStatusEffectDamageBonus.generated.h" class UStatusEffect; UCLASS(Blueprintable, DefaultToInstanced, EditInlineNew) class UPushDynamicStatusEffectDamageBonus : public UDamageBonusBase { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf BaseSTE; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UStatusEffect* StatusEffect; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Chance; public: UPushDynamicStatusEffectDamageBonus(); };