DRG-Femboy-Voice/Source/FSD/Public/PuddleTrackerComponent.h
2025-04-15 12:39:31 -07:00

29 lines
737 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "PuddleTrackerComponent.generated.h"
class AActor;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPuddleTrackerComponent : public UActorComponent {
GENERATED_BODY()
public:
UPuddleTrackerComponent();
protected:
UFUNCTION(BlueprintCallable)
void OnPuddleDestroyed(AActor* DestroyedActor);
public:
UFUNCTION(BlueprintCallable)
void GetPuddles(TArray<AActor*>& Locations);
UFUNCTION(BlueprintCallable)
void GetPuddleLocations(TArray<FVector>& Locations);
UFUNCTION(BlueprintCallable)
void AddPuddle(AActor* puddle);
};