#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Components/ActorComponent.h" #include "PuddleTrackerComponent.generated.h" class AActor; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPuddleTrackerComponent : public UActorComponent { GENERATED_BODY() public: UPuddleTrackerComponent(); protected: UFUNCTION(BlueprintCallable) void OnPuddleDestroyed(AActor* DestroyedActor); public: UFUNCTION(BlueprintCallable) void GetPuddles(TArray& Locations); UFUNCTION(BlueprintCallable) void GetPuddleLocations(TArray& Locations); UFUNCTION(BlueprintCallable) void AddPuddle(AActor* puddle); };