28 lines
870 B
C++
Executable file
28 lines
870 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "EProspectorRobotState.h"
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#include "EnemyAnimInstance.h"
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#include "ProspectorAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UProspectorAnimInstance : public UEnemyAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector2D TiltResult;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector2D LookingResult;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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EProspectorRobotState ProspectorState;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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float ArmBusyness;
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public:
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UProspectorAnimInstance();
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};
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