DRG-Femboy-Voice/Source/FSD/Public/ProspectorAnimInstance.h
2025-04-15 12:39:31 -07:00

28 lines
870 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EProspectorRobotState.h"
#include "EnemyAnimInstance.h"
#include "ProspectorAnimInstance.generated.h"
UCLASS(Blueprintable, NonTransient)
class UProspectorAnimInstance : public UEnemyAnimInstance {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector2D TiltResult;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector2D LookingResult;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
EProspectorRobotState ProspectorState;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
float ArmBusyness;
public:
UProspectorAnimInstance();
};