#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EProspectorRobotState.h" #include "EnemyAnimInstance.h" #include "ProspectorAnimInstance.generated.h" UCLASS(Blueprintable, NonTransient) class UProspectorAnimInstance : public UEnemyAnimInstance { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector2D TiltResult; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FVector2D LookingResult; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) EProspectorRobotState ProspectorState; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) float ArmBusyness; public: UProspectorAnimInstance(); };