DRG-Femboy-Voice/Source/FSD/Public/ProjectileSwitch.h
2025-04-15 12:39:31 -07:00

24 lines
671 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EProjectileSwitchCriteria.h"
#include "Templates/SubclassOf.h"
#include "ProjectileSwitch.generated.h"
class AProjectileBase;
USTRUCT(BlueprintType)
struct FProjectileSwitch {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AProjectileBase> ProjectileClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EProjectileSwitchCriteria CriteriaType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CriteriaThreshhold;
FSD_API FProjectileSwitch();
};