24 lines
671 B
C++
Executable file
24 lines
671 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "EProjectileSwitchCriteria.h"
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#include "Templates/SubclassOf.h"
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#include "ProjectileSwitch.generated.h"
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class AProjectileBase;
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USTRUCT(BlueprintType)
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struct FProjectileSwitch {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AProjectileBase> ProjectileClass;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EProjectileSwitchCriteria CriteriaType;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float CriteriaThreshhold;
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FSD_API FProjectileSwitch();
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};
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