#pragma once #include "CoreMinimal.h" #include "EProjectileSwitchCriteria.h" #include "Templates/SubclassOf.h" #include "ProjectileSwitch.generated.h" class AProjectileBase; USTRUCT(BlueprintType) struct FProjectileSwitch { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ProjectileClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EProjectileSwitchCriteria CriteriaType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CriteriaThreshhold; FSD_API FProjectileSwitch(); };