DRG-Femboy-Voice/Source/FSD/Public/ProjectileAttack.h
2025-04-15 12:39:31 -07:00

30 lines
857 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/Object.h"
#include "ProjectileAttack.generated.h"
UCLASS(Abstract, Blueprintable, DefaultToInstanced, EditInlineNew)
class UProjectileAttack : public UObject {
GENERATED_BODY()
public:
protected:
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval Delay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool TriggerOnEvent;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval HorizontalAngleOffset;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval VerticalAngleOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName OverrideSocketName;
public:
UProjectileAttack();
};