30 lines
857 B
C++
Executable file
30 lines
857 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/Object.h"
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#include "ProjectileAttack.generated.h"
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UCLASS(Abstract, Blueprintable, DefaultToInstanced, EditInlineNew)
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class UProjectileAttack : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval Delay;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool TriggerOnEvent;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval HorizontalAngleOffset;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval VerticalAngleOffset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FName OverrideSocketName;
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public:
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UProjectileAttack();
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};
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