#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/Object.h" #include "ProjectileAttack.generated.h" UCLASS(Abstract, Blueprintable, DefaultToInstanced, EditInlineNew) class UProjectileAttack : public UObject { GENERATED_BODY() public: protected: UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FFloatInterval Delay; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool TriggerOnEvent; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FFloatInterval HorizontalAngleOffset; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FFloatInterval VerticalAngleOffset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName OverrideSocketName; public: UProjectileAttack(); };