DRG-Femboy-Voice/Source/FSD/Public/PlayerReactiveTerrainTrackerComponent.h
2025-04-15 12:39:31 -07:00

19 lines
585 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ReactiveTerrainTrackerComponent.h"
#include "PlayerReactiveTerrainTrackerComponent.generated.h"
class UFSDPhysicalMaterial;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPlayerReactiveTerrainTrackerComponent : public UReactiveTerrainTrackerComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UFSDPhysicalMaterial* CurrentPhysicalMaterial;
public:
UPlayerReactiveTerrainTrackerComponent();
};