19 lines
585 B
C++
Executable file
19 lines
585 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "ReactiveTerrainTrackerComponent.h"
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#include "PlayerReactiveTerrainTrackerComponent.generated.h"
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class UFSDPhysicalMaterial;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPlayerReactiveTerrainTrackerComponent : public UReactiveTerrainTrackerComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UFSDPhysicalMaterial* CurrentPhysicalMaterial;
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public:
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UPlayerReactiveTerrainTrackerComponent();
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};
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