#pragma once #include "CoreMinimal.h" #include "ReactiveTerrainTrackerComponent.h" #include "PlayerReactiveTerrainTrackerComponent.generated.h" class UFSDPhysicalMaterial; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPlayerReactiveTerrainTrackerComponent : public UReactiveTerrainTrackerComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UFSDPhysicalMaterial* CurrentPhysicalMaterial; public: UPlayerReactiveTerrainTrackerComponent(); };