23 lines
704 B
C++
Executable file
23 lines
704 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AttackerPositioningComponent.h"
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#include "PlayerAttackPositionComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UPlayerAttackPositionComponent : public UAttackerPositioningComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OnZiplineFlyingModifier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float OnZiplineWalkingModifier;
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public:
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UPlayerAttackPositionComponent();
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UFUNCTION(BlueprintCallable)
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void SetGameplayModifier(float modifier);
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};
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