DRG-Femboy-Voice/Source/FSD/Public/PlayerAttackPositionComponent.h
2025-04-15 12:39:31 -07:00

23 lines
704 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "AttackerPositioningComponent.h"
#include "PlayerAttackPositionComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UPlayerAttackPositionComponent : public UAttackerPositioningComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float OnZiplineFlyingModifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float OnZiplineWalkingModifier;
public:
UPlayerAttackPositionComponent();
UFUNCTION(BlueprintCallable)
void SetGameplayModifier(float modifier);
};