#pragma once #include "CoreMinimal.h" #include "AttackerPositioningComponent.h" #include "PlayerAttackPositionComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UPlayerAttackPositionComponent : public UAttackerPositioningComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float OnZiplineFlyingModifier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float OnZiplineWalkingModifier; public: UPlayerAttackPositionComponent(); UFUNCTION(BlueprintCallable) void SetGameplayModifier(float modifier); };