DRG-Femboy-Voice/Source/FSD/Public/PlayerAfflictionOverlayWidget.h
2025-04-15 12:39:31 -07:00

38 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Blueprint/UserWidget.h"
#include "PlayerAfflictionOverlayWidget.generated.h"
class UPlayerAfflictionOverlay;
class UTexture2D;
UCLASS(Blueprintable, EditInlineNew)
class UPlayerAfflictionOverlayWidget : public UUserWidget {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bOverlayActive;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPlayerAfflictionOverlay* Overlay;
public:
UPlayerAfflictionOverlayWidget();
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveEndOverlay();
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void ReceiveBeginOverlay(UTexture2D* InTexture, FLinearColor InTint);
public:
UFUNCTION(BlueprintCallable)
void EndOverlay();
UFUNCTION(BlueprintCallable)
void BeginOverlay(UPlayerAfflictionOverlay* InOverlay);
};