#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "Blueprint/UserWidget.h" #include "PlayerAfflictionOverlayWidget.generated.h" class UPlayerAfflictionOverlay; class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class UPlayerAfflictionOverlayWidget : public UUserWidget { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bOverlayActive; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UPlayerAfflictionOverlay* Overlay; public: UPlayerAfflictionOverlayWidget(); protected: UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void ReceiveEndOverlay(); UFUNCTION(BlueprintCallable, BlueprintImplementableEvent) void ReceiveBeginOverlay(UTexture2D* InTexture, FLinearColor InTint); public: UFUNCTION(BlueprintCallable) void EndOverlay(); UFUNCTION(BlueprintCallable) void BeginOverlay(UPlayerAfflictionOverlay* InOverlay); };