DRG-Femboy-Voice/Source/FSD/Public/PlanetZoneItem.h
2025-04-15 12:39:31 -07:00

27 lines
750 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "PlanetZoneItem.generated.h"
class UBiome;
class UGeneratedMission;
class UPlanetZone;
USTRUCT(BlueprintType)
struct FPlanetZoneItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UBiome*> Biomes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UGeneratedMission*> missions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UPlanetZone* Zone;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool HasSpecialEvent;
FSD_API FPlanetZoneItem();
};