#pragma once #include "CoreMinimal.h" #include "PlanetZoneItem.generated.h" class UBiome; class UGeneratedMission; class UPlanetZone; USTRUCT(BlueprintType) struct FPlanetZoneItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Biomes; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray missions; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UPlanetZone* Zone; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool HasSpecialEvent; FSD_API FPlanetZoneItem(); };