37 lines
1.1 KiB
C++
Executable file
37 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "DefaultPickaxeParts.h"
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#include "Templates/SubclassOf.h"
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#include "PickaxeSettings.generated.h"
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class APickaxePreviewActor;
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class UAnimMontage;
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class UItemID;
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class UPickaxePart;
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class UPlayerCharacterID;
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UCLASS(Blueprintable)
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class UPickaxeSettings : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UPlayerCharacterID*, TSubclassOf<APickaxePreviewActor>> PickaxePreviewActors;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* Salute_FP;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UAnimMontage* Salute_TP;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UPickaxePart*> Parts;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UItemID*, FDefaultPickaxeParts> DefaultParts;
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public:
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UPickaxeSettings();
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};
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