DRG-Femboy-Voice/Source/FSD/Public/PickaxeSettings.h
2025-04-15 12:39:31 -07:00

37 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "DefaultPickaxeParts.h"
#include "Templates/SubclassOf.h"
#include "PickaxeSettings.generated.h"
class APickaxePreviewActor;
class UAnimMontage;
class UItemID;
class UPickaxePart;
class UPlayerCharacterID;
UCLASS(Blueprintable)
class UPickaxeSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UPlayerCharacterID*, TSubclassOf<APickaxePreviewActor>> PickaxePreviewActors;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* Salute_FP;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* Salute_TP;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UPickaxePart*> Parts;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<UItemID*, FDefaultPickaxeParts> DefaultParts;
public:
UPickaxeSettings();
};